Final(s) Thoughts
This is my last blog regarding Concepts in Video Gaming specifically, though I’m not so sure I won’t use it for continued updates regarding my thoughts on video games.
Anyway, this was definitely a good experience, and I enjoyed class. The concepts we explored were interesting, and not because I hadn’t thought about them before, but because now knowing about the actual study of games and the terminology is helpful to articulate myself and to better understand the workings of an industry I would like to be a part of. Granted there were definitely topics, such as modernism vs. post-modernism that I never would have associated with video games. But then maybe the most important thing that I’ve taken away is that everything affects video games, because nothing exists in a vacuum.
The projects were interesting and it made me look at video games in a different light, in terms of what they are capable of. Also, I’m terribly fond of the idea of scaring the crap out of Hollywood. Video game “actors” are much better anyway… we don’t have to hear about which ones broke up, or how many children from a third world country Master Chief just adopted…
I think my only disappointment with this class is that (to my knowledge anyway) there aren’t any follow-up topics… I would really love to see a synthesis for this class. A semester-long project the branched Computer Sci, Digital Media and Communications where we would be able to fully explore the making (both in programming and visual/art work design, as well as game desigining in general) and the marketing. It would be a lot of fun, at least in my perspective. It’d also be really nice to have in a portfolio.
Overall, I enjoyed class a great deal =)